Nice game although a bit difficult with free movement in a tile styled map(i wish it was tile based movement cause i keep hitting bushes even though i was like only 1 pixel in
I think the game is nice. I agree with the other comments that say that it's too hard at the beginning though. I think if you adjust the difficulty progression a bit then is gonna be much more fun!
Good concept. Fits the theme properly nicely. I found the second level to be the hardest. I had some trouble with movement like accidently running the blue guy into the thorns. Wish there was a way to see where they would move. Like if you hold ctrl and move, the character could spin in place so you know where the blue guy will move. I think the portals could give more time between teleporting. I think if you were locked to the grid for movement it would make it easier for the player but adding the slow movement was a good idea too.
Overall good game for something made in 48 hours. Good Job!
I'm sorry about the difficulty, there's only 7 levels though so i think in order to provide more depth to the puzzles and explore all the ideas i could i needed to make the levels harder.
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very cool.
Love the Aesthetic and the music.
Well done. The floating particles really add a great touch.
BTW, Would love for you to try my game too.
It is an Action Platformer with unique controls.
https://sgt-blade.itch.io/wartorn
Teaser:
Great concept, although gets a bit hard too early. Love the music and simple graphics
Nice game although a bit difficult with free movement in a tile styled map(i wish it was tile based movement cause i keep hitting bushes even though i was like only 1 pixel in
I think the game is nice. I agree with the other comments that say that it's too hard at the beginning though. I think if you adjust the difficulty progression a bit then is gonna be much more fun!
Good concept. Fits the theme properly nicely. I found the second level to be the hardest. I had some trouble with movement like accidently running the blue guy into the thorns. Wish there was a way to see where they would move. Like if you hold ctrl and move, the character could spin in place so you know where the blue guy will move. I think the portals could give more time between teleporting. I think if you were locked to the grid for movement it would make it easier for the player but adding the slow movement was a good idea too.
Overall good game for something made in 48 hours. Good Job!
Very nice concept! I love the aesthetic
pretty cool game though it gets real hard real early
I'm sorry about the difficulty, there's only 7 levels though so i think in order to provide more depth to the puzzles and explore all the ideas i could i needed to make the levels harder.
nice game, like the idea and game even though i got stuck pretty early on lol!